
When Gir-Tab shoots projectiles, jump and duck accordingly. Every now and then you'll hit his eye when he opens it or his belly. Duck down low and repeatedly shoot the Voranj. The Voranj weapon makes this fight a lot easier, as it hits his belly every now and then with its spread attack. Gir-Tab's only vulnerable spots are his eye (which he often closes) and his belly. Keep repeating this process until all the yellow circles on his head are destroyed, and then aim for the weapons on his belly and his yellow beam arm (the most dangerous part of the fight). Wait for your opening to go back and down and shoot at him a few times, then jump back up to the safe spot. That purple block is a safe spot, and Uruku can't reach you from there. Jump on that one to reach the final purple block at the very top. Your address disruptor also proves useful, so jump up to the second highest purple block and use the disruptor. This fight requires more than just a weapon. Keep shooting right above his head (at the yellow bubbles on his back) and he should go down in no time. If you fall to the ground, get back on the platform as quickly as possible. Those projectiles come flying fast when he turns red. He speeds up as he takes more damage, so be careful near the end of the fight. He alternates between high and low shots, but all of them can be telegraphed by the player.

Get on the second bubble platform or the solid platform right after that and simply jump over or duck under Telal's projectiles. Just keep shooting at Xedur while you dodge and weave your way through the fight. The explosives do a decent amount of damage, but avoiding them shouldn't be too difficult. He also throws out timed explosives, but they take a while to explode. Simply avoid the projectiles and shoot up at his tail. Luckily the projectiles are very slow - think of it as a manageable bullet hell section. Xedur likes to fly horizontally while he shoots a ton of projectiles.


Nevertheless, here are some strategies for all bosses in the game. The first few bosses in Axiom Verge don't pose too much of a threat, but some of the later ones may take a handful of tries to defeat.
